This is why the primary system does not involve randomness, since it would force the player to deal with random constraints in the balancing of his hero. The first big idea with this skillwheel is to provide players the possibility to plan the development of his heroes on the long term, while offering ways to specialize in certain areas of the gameplay. ![]() We had the opportunity to gather more information from the team and ask them to answer some of your feedback. As previously mentioned, we decided to maintain current mechanism for Heroes VII but also wanted to share a statement regarding this feature to give you more visibility on this decision. ![]() Since its introduction on this platform, many concerns and questions arose on the topic of the skillwheel.
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